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Civilization IV Water Animals v0.1 Mod

Filename: wateranimalsmodv0.1.rar
From: TheLopez
Size: 889.5KB
Posted: Jun 27, 2006
This mod lets animals spawn in water.
Minimum System Requirements:
256 MB RAM, 64 MB VRAM, 1740 MB disk space

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Water Animals Mod v0.1
By: TheLopez

Patch Compatibility: v1.61

Description:
This mod basically enables animals to be automatically spawned in oceans if they have their feature or terrain native values set correctly. So for instance
if a water animal should trawl through ocean and water plots then the terrain native should be set in the unit definition like this:

TERRAIN_OCEAN
1

TERRAIN_COAST
1

As an example I have included Chalid's newly introduced Kraken.

Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Water Animals Mod
4) Load the game.
5) Then play as normal.

-----Game Play-----
- Allows water animals to be automatically spawned by the game.

-----Units-----

Kraken:
- Strength: 12
- Movement: 5

-----Notes to Modmakers-----
If you want to use the Water Animals Mod in your mod I have tried to make things as easy as possible for you. In the XML files modified sections are enclosed by:

and

In the SDK files I have added // < Water Animals Mod Start > and // < Water Animals Mod End > in all of the places that I have made changes to the original files.

-----Version Information-----

-----v0.1------
- Setup Water Animals Mod infrastructure
- Added Chalids Kraken unit
- Updated the DLL to allow water animals to be spawned like every other animal

-----===Credits & Thanks===-----

- Exavier
Composite Mod - readme.txt format

- Chalid
For providing an excellent water animal.



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